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- #Ipi mocap studio programas similares software
- #Ipi mocap studio programas similares trial
- #Ipi mocap studio programas similares Pc
- #Ipi mocap studio programas similares free
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#Ipi mocap studio programas similares free
It's like the "there's no such thing as a free lunch" (TANSTAAFL) meme - or, as we used to write on the blackboard (yep, back that far) "Good, Fast, Cheap" and then tell them they could pick any two. What you are discovering is that single Kinect capture just has too many "gotchas" - once you go to the two Kinect iPisoft you will eliminate a LOT of problems (at the cost of a much more complicated setup). ◇◇◇ It’s not whether you get knocked down, it’s whether you get up.
#Ipi mocap studio programas similares Pc
I'm extremely interested in this because it's no 'small' matter to sell and then repurchase a more powerful PC - whether it's a desktop or even a laptop. I've also noticed that the system 'requirements' for the 'iclone' plug-in - exceed those of other (similarly purposed) softwares.
![ipi mocap studio programas similares ipi mocap studio programas similares](https://img.ibxk.com.br/2013/3/programas/10140927151414.jpg)
So I can only conclude that either IC7 uses/needs more system resources (to the detriment of mocap data processing) OR at the very least, is allocating resources in a way that impedes the smooth flow of data from 'getting to where it needs to go', if you get my drift. However, what did surprise me, was that when carrying out the same test in iClone 6.5, the 'smoothness' during preview or capture was much improved. I even tried displaying the avatar as wire-frame - but I saw no performance gain. The performances (or 'lack there-of' in my case), were virtually identical. I was surprised to notice that the Kinect V2, (running on iClone 7.21), didn't seem to discriminate between a 'low poly' avatar like 'BigBoss Templar' (6,737 polys) and a 'heavier' one such as 'Chuck' (25,578 polys). So you still need iClone.įurther 'findings' (for those wanting to dig deeper). The kinnect plugin sends your kinnect data to iClone. But even if you get one of the usb 3.0 cards that are known to work. Some people have managed to get it working with a PCI usb 3.0 card. Your computer needs to have USB 3.0 built-in. Because the kinnect needs ALLOT more power then USB 3.0 can provide. But it's better than kinect mocap on iClone. It will be October until I can try it out. Īlthough I eventually will want to get Perception Neuron, I decided to make use of the iPi offer, as I have a Kinect 2 lying around. It's why we keep getting after RL to give us better tools despite us having one of the most impressive Real Time sets around. But that's the thing about mocap (or, really, anything we do with our art): as soon as you get a taste, you want more. As long as your motions can be captured in that small an area you'll be fine, but I ended up going with the Perception Neuron. It's still a bit finicky in getting the motions correction (the post processing) and the biggest issue is area size - due to the way the Kinect works you need to have at least three feet in front of it to capture the whole body, and then it will only do an area of around 9 feet in diameter, so it's pretty limited in that regard. And, yes, I do/did like iPisoft, at least the two Kinect version, but there are more drawbacks than just the fact you need two computers. I'm pretty sure Sonic7 isn't interested in the two Kinect thing, but I've found it's the only usable way to record motions with Kinect.
#Ipi mocap studio programas similares software
They are far superior (the Brekel "pro" solution might be worth looking at, because he's improved it, but when I tried his software a few years ago it wasn't any better than RL's crappy plugin).
#Ipi mocap studio programas similares trial
And everything just worked! Hope this helps, if not I'll check back to see if you have any questions that I can attempt to answer!īut DO try the iPisoft, if you haven't already worn out your trial with them. Start the device console through the animation menu in iClone and selected the "Local" setting. Start the Mocap Device Plug-in for Xbox One. After I followed the calibration sequence properly everything worked fine! So the sequence I used was: Plug the adapter into the laptop's USB 3.0 slot Plug the adapter into the AC outlet.